Meet the Series

Dragons, Romantasy, Hidden Kingdom, Adventure, Magic

Solstice Dragon World

The Dragon Question

The Dragon King is dying, all for want of an answer.

The Story

Busy with locating information to aid in the negotiations, Shennon finds herself called repeatedly to the Dragon King. He insists she show up every day. She cannot offend the king, but she must complete her research.

The Characters

Shennon Trelor: a researcher from the Shlognar realm and daughter of the famous mediator Joss Trelor. Arriving in High Cadore early, she is challenged both by her first experience in negotiations and dealing with required attendance on the Dragon King.

The Dragon King: a dragon rules over the human kingdom of High Cadore and has for nearly 500 years. He has been searching for an answer that will free him from a curse, but he has forgotten the question.

The World

The Cadore Range is home to eight kingdoms. They are each unique, having different ruling styles, and separated along the range. Some have long histories of interactions while others maintain their isolation.

Solstice dragons live in the mountains of the range. They are intelligent and maintain peace with the humans due to a long-standing agreement, known as The Bargain to the dragons and The Don't Eat Humans Clause to the human populations.

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Dragon Bone Ridge

How’s a girl going to dream about her future when a dragon swears he has claims on her waking present?

The Story

The Kankade Mercantile a popular family-run business. Maribelle is the bookkeeper, eldest daughter, and all-around entertainment for the summer-vacationing Lady Cadris.

The mix of activities makes for a busy life, which takes on an all-new challenge when a dragon stuck in his solstice stone sleep demands her help to find the parts hacked off his body over the last fifty years.

Finding slices of time to search for missing items is not the problem. It's the dragon tromping through her dreams and private daydreams that grows daily more annoying and mystifying.

The Characters

Maribelle Kankade: as a clerk and bookkeeper in her parents' mercantile, she works hard to fulfill her goals and the expectations of others, which often leaves her not fulfilling her own dreams.

Nyle: an impatient dragon who can't escape from a 24-hour Solstice sleep that has lasted fifty years.

The World

The Cadore Range is home to eight kingdoms. They are each unique, having different ruling styles, and separated along the range. Some have long histories of interactions while others maintain their isolation.

Solstice dragons live in the mountains of the range. They are intelligent and maintain peace with the humans due to a long-standing agreement, known as The Bargain to the dragons and The Don't Eat Humans Clause to the human populations.

Summer and winter solstice they turn to stone and sleep, usually in groups but occasionally alone, for twenty-four hours.

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Dira’s Dragon

Was that a negotiation? It was all of a two-minute discussion!

The Story

Running away from her apprenticeship solved one problem, but it brought on a glut of others.

  • A dragon who feels obligated to keep her safe while she ventures out on her own. She wasn't a child!
  • A dragonet with no sense of self-control, and her maturing flames, scales, and flight skills making life much too exciting.
  • A warrior assigned as her nanny and tutor.

Dira thought she had the first two handled, then Zane showed up, and her plans went south while the rest of her headed north into war.

The Characters

Dira: a runaway who escaped the apprenticeship her uncle negotiated for her after her mother died. Surviving outside the city was tougher than she expected and landed her at the feet of dragons.

Brundar: a famous negotiator dragon who feels responsible for the young woman who stumbles into the early hours of the end of a winter solstice sleep. He determines it would be irresponsible of him to leave her to die in the frozen wilderness.

Zane Case: a dedicated loner bound by a bargain to Brundar. Zane must teach Dira to read, defend herself, and survive life on her own. He's not the most sympathetic instructor.

The World

The Cadore Range is home to eight kingdoms. They are each unique, having different ruling styles, and separated along the range. Some have long histories of interactions while others maintain their isolation.

Solstice dragons live in the mountains of the range. They are intelligent and maintain peace with the humans due to a long-standing agreement, known as The Bargain to the dragons and The Don't Eat Humans Clause to the human populations.

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To Harbor a Dragon

Seeing is believing as long as what must be seen will come out of the deep.

The Story

Crabbing boats are being vandalized. The Reboughs have been hit twice, and Lena intends to put a stop to it. As soon as she figures out who is or isn't responsible.

Her prime suspect? The new guy her father hired and seems to trust for no good reason.

The Characters

Lena Rebough: feisty and intelligent, she has plans for her future, but for now she must protect her father's crab boats from whoever is sabotaging the local fishers.

Shazure: a dragon determined to keep her privacy secure and have nothing to do with anyone, including other dragons.

Jae Herssher: a questionable character new to the area. He could be part of the problem the local fishers are facing. Or he could be just who he says he is — a man looking for work among the crabbers.

The World

The Cadore Range is home to eight kingdoms. They are each unique, having different ruling styles, and separated along the range. Some have long histories of interactions while others maintain their isolation.

Solstice dragons live in the mountains of the range. They are intelligent and maintain peace with the humans due to a long-standing agreement, known as The Bargain to the dragons and The Don't Eat Humans Clause to the human populations.

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The Would-Be Dragon

Sometimes, the world is bigger than you think.

The Story

Take one dragon who keeps forming crushes on human women and add one woman with a phobia of snakes—in any form.

Mix with one dragon sire determined to turn his grown dragon son into a fierce predator despite The Bargain requiring fair treatment to humans.

Someone is going to have to change their viewpoint. What are the chances it's going to be Rasmuth, the most rapscallion of a dragon in the Cadore Range?

The Characters

Kimble: a dragon with a tendency to flirt with human woman. He knows he needs to get over his fascination with humans if he's to live a normal dragon life.

Mayrian Blu: Taller than most women, even most men, she can't seem to find the right job to fulfill her oversized potential.

The World

The Cadore Range is home to eight kingdoms. They are each unique, having different ruling styles, and separated along the range. Some have long histories of interactions while others maintain their isolation.

Solstice dragons live in the mountains of the range. They are intelligent and maintain peace with the humans due to a long-standing agreement, known as The Bargain to the dragons and The Don't Eat Humans Clause to the human populations.

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The Keepsake Dragon

What if you inherited the family dragon? How many ways could this turn into a disaster of epic proportions?

The Story

Adrielle is the last Rovada. Mogan is the dragon who promised to watch over the family until the last Rovada dies.

Adrielle was really hoping for a better option to get the dragon to wander off.

As much as she hated to admit it, there was probably some benefit to having a dragon trailing her while she searched for a better life.

The Characters

Moganaru: a dragon who just wants to be left alone. The land he has chosen for his hideaway appears to belong to the Rovada family. Not to be outdone as a negotiator, he secures his privacy and agrees to protect the last Rovada if there should ever be one.

Adrielle Rovada: last of the Rovada clan inherits Mogan, a bored dragon with issues concerning interacting with anyone. Oddly, he won't let her go anywhere alone, even when it requires following her to the city.

Kit Garner: a man of questionable character, persistence, and curiosity. He has an interest in Mogan, and Adrielle suspects his intentions will bring them nothing but trouble. Is he a thief, an activist working to take down the king, or simply a man looking for a chance to prove his worth?

The World

The Cadore Range is home to eight kingdoms. They are each unique, having different ruling styles, and separated along the range. Some have long histories of interactions while others maintain their isolation.

Solstice dragons live in the mountains of the range. They are intelligent and maintain peace with the humans due to a long-standing agreement, known as The Bargain to the dragons and The Don't Eat Humans Clause to the human populations.

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In a Dragon’s Age

Xiami has something she’s hiding, and dragons are rarely fooled.

The Story

It's not easy to stop being a thief, but Xiami is determined to get out of the business. Just as soon as she takes care of this last unexpected object.

Is it really theft when one is stealing from a gang of thieves?

The Characters

Xiami: a former pickpocket hoping to become a responsible citizen.

Bruen: a caretaker of an ancient dragon. He keeps to himself, avoiding the city and distrusting anyone he comes across.

Gamagadar: a blind and weak dragon too old to remember how old he is. He feels responsible for Bruen and worries he won't always be there to keep the man safe.

The World

The Cadore Range is home to eight kingdoms. They are each unique, having different ruling styles, and separated along the range. Some have long histories of interactions while others maintain their isolation.

Solstice dragons live in the mountains of the range. They are intelligent and maintain peace with the humans due to a long-standing agreement, known as The Bargain to the dragons and The Don't Eat Humans Clause to the human populations.

Summer and winter solstice they turn to stone and sleep, usually in groups but occasionally alone, for twenty-four hours.

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Dragon in Parallel

Love has the power to move mountains, but can it rewrite ancient laws, inspire forgiveness, and reunite a fractured family?

The Story

Raising dragonets wasn't the future Tess had planned. But it is the job she has until Moradori shows her marks and can be passed along to her mentor dragon. As much as she wants that glistening future, she loves the dragonet she has raised.

Everything was going great until Bastion Noble and his identical dragonet showed up.

Every mark Moradori expresses, from snapping razor-sharp scales to burps of flame, becomes one more chip in the future she hoped for.

Making a deal with Bastion to protect their dragonets was sensible, and not a little intriguing.

Who knew there was a law older than the thousand year old Bargain? Or that it called for the rending of all dragons and humans involved in its breaking?

The Characters

Tess Realles: no-nonsense minder to a dragonet, Tess looks forward to leaving the dragon creche and setting out on an adventure. She just has to wait for her mischievous dragonet to grow beyond the need for a caretaker.

Bastion Noble: minder to an orphan dragonet, Bastion is casual, free-spirited, and a flirt. Somehow he keeps his dragonet out of trouble without having to watch her every activity.

Moradori and Cizirena: two adolescent dragonets who find they have more in common than the maturity stages they must navigate under the eye of a far too attentive mentor dragon and their minders.

The World

The Cadore Range is home to eight kingdoms. They are each unique, having different ruling styles, and separated along the range. Some have long histories of interactions while others maintain their isolation.

Solstice dragons live in the mountains of the range. They are intelligent and maintain peace with the humans due to a long-standing agreement, known as The Bargain to the dragons and The Don't Eat Humans Clause to the human populations.

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Like to a Lonely Dragon

A search for knowledge. A love beyond the page.

The Story

Dakcodger loves the written word. Books don't particularly love dragons, and libraries have a firm opinion too.

Using his magic to sneak into the Royal Shlognar Library and Archives soothes his love for words.

Right up until reading plays hopscotch with his attraction to a mousy librarian.

The Characters

Ruth Delmartin: the fourth daughter of the king and queen, she prefers studying in the royal library to diddling in politics like most of her siblings. The arrival of a curious scholar has her thinking of ways to aid her kingdom with a new research project he could help her with.

Dakcodger: dragon and scholar, he sneaks into the royal library and grows immediately interested in a meek librarian

The World

The Cadore Range is home to eight kingdoms. They are each unique, having different ruling styles, and separated along the range. Some have long histories of interactions while others maintain their isolation.

Solstice dragons live in the mountains of the range. They are intelligent and maintain peace with the humans due to a long-standing agreement, known as The Bargain to the dragons and The Don't Eat Humans Clause to the human populations.

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Dragon Go Lightly

Trust and loyalty may just have a price.

The Story

Somebody has to be sneaky and make sure everybody is playing by the rules.

Tempa Blu loves to sneak, and rules matter. Keeping the kingdoms of Cadore behaving well is just a tiny, yet annoying, part of her job. Most of the time she ignores that aspect and leaves it to Todo Joklar, spymaster of Larpa, to deal with.

Once Lew Undrehal, mercenary, enters the game, she realizes the pawns on the board just might be sacrificed. And not for the greater good if she doesn't figure out who's messing with the rules.

The Characters

Tempa Blu: Daughter of a former spy, she joined the Larpa spy masters group when she was ten, taking to the training like a duck in water. At nineteen, she's one of the best spies Todo Joklar has.

Lew Undrehal: a freelance mercenary, with a smile no one can resist, sells himself to the highest bidder. He won't take assassination jobs, but he loves a good sneak and swap.

Boglaruru: Tempa's ride to wherever she's posted for a mission. He's lazy, late for every appointment Tempa has, and the only dragon who can put up with her.

Ishara: Lew's closest friend and the dragon he counts on. She doesn't talk much, but she's watching all the time.

The World

The Cadore Range is home to eight kingdoms. They are each unique, having different ruling styles, and separated along the range. Some have long histories of interactions while others maintain their isolation.

Solstice dragons live in the mountains of the range. They are intelligent and maintain peace with the humans due to a long-standing agreement, known as The Bargain to the dragons and The Don't Eat Humans Clause to the human populations.

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Annals of the Dragon Dreamer

Dragon-Eyed Dream

They fear melders for the dragons they summon. She fears herself… until the dragons answer.

The Story

Released from the wisery school where she failed at every lesson, Zyla Powerbane's melder magic is unbound, and she is shoved onto a horse behind the schoolmaster's pet enforcer.

She has questions; he's not sharing answers.

She thought her role as Master Canderbury's untalented ward was lonely and fraught with tribulations. At least she had been warm, fed, and had a safe place to hide.

So far she was hungry, shivering, and far too close to a man capable of her worst nightmares. Even sleep promised destruction on a monumental scale.

The Characters

Zyla Powerbane: orphan and outcaste under the care of the School Master of Wisery Towers, she has lived years training as a caster, but she cannot cast more than a tiny flame at her fingertips.

Seguin Duon: the mysterious caster who takes his directions from School Master Canderbury of Wisery Towers. When he walks through the corridors, people step aside, giving far more room than the sway of his dark cloak requires.

Dragons: in two sizes.

The World

The world of Rigaria contains the non-magical, magic casters, and magic melders. It is ruled by a class of casters. Rigaria has been losing magic over the years and has reached a point of destabilization. Some believe this could have been prevented; even more hold the melders responsible.

When a melder child is identified, the child's magic is bound as it is believed melders go mad and burn anything and anyone close to them.

Are melders as lethal as the Caster Council asserts? Do Lynkyn Forests only exist in fairytale imaginings? Can melders create dragons out of thin air? Who will defy the status quo?

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Dragon-Eyed Rogue

They said her magic would destroy. He believes it could save them all—if it doesn’t tear them apart first.

The Story

Zyla had a mission: save the mad melder. Before or after she plants Grand Lynkyn seeds? Before or after she finds Seguin and Madras? Before or after she knows if a kiss was the first and last, or one of many to come?

Trust or don't trust her mentor?

All while Seguin is off searching for his lost sister and running into danger Zyla isn't there to help battle.

She may be a strong melder and an unsurpassed caster, but nothing prepared her for the challenges her heart was facing.

The Characters

Zyla Powerbane & Seguin Duon.

Madras Raeven: foster sister to Seguin. Independent, open-hearted, and takes no guff from Seguin. Self-trained melder with surprising additional skills.

Thaddeus: once imprisoned in the basement of Wisery Towers. Suspicious and easily driven into panicked states of confusion.

Dragons & Grand Lynkyns

The World

The world of Rigaria contains the non-magical, magic casters, and magic melders. It is ruled by a class of casters. Rigaria has been losing magic over the years and has reached a point of destabilization. Some believe this could have been prevented; even more hold the melders responsible.

When a melder child is identified, the child's magic is bound as it is believed melders go mad and burn anything and anyone close to them.

Are melders as lethal as the Caster Council asserts? Do Lynkyn Forests only exist in fairytale imaginings? Can melders create dragons out of thin air? Who will defy the status quo?

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Dragon-Eyed Prime

Gather your friends: madmen, talking creatures, walking trees, revenge-filled forests. There are worse things that could surround you.

The Story

While Zyla follows her lists of impossible tasks, and Seguin waffles between steady companion and tortured flirt, Thaddeus sweeps. Dragons demand freedom, and Madras is feeling she's the only sane one in the group.

The Characters

Zyla Powerbane, Seguin Duon, Madras Raeven, Thaddeus

Dragons & Grand Lynkyns

The World

The world of Rigaria contains the non-magical, magic casters, and magic melders. It is ruled by a class of casters. Rigaria has been losing magic over the years and has reached a point of destabilization. Some believe this could have been prevented; even more hold the melders responsible.

When a melder child is identified, the child's magic is bound as it is believed melders go mad and burn anything and anyone close to them.

Are melders as lethal as the Caster Council asserts? Do Lynkyn Forests only exist in fairytale imaginings? Can melders create dragons out of thin air? Who will defy the status quo?

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Dragon-Eyed Madness

Dragon dreamer: melder, madness, destruction incarnate.

The Story

Peace is a broom sweep away.

Madness is much closer.

The Void's destruction looms. Dragons sacrifice themselves. And a new weapon in the hands of the casters twists love into uncertainty. Loyalty into revenge.

The Characters

Zyla Powerbane, Sequin Duon, Madras Raeven, Thaddeus

Dragons & Grand Lynkyns

The World

The world of Rigaria contains the non-magical, magic casters, and magic melders. It is ruled by a class of casters. Rigaria has been losing magic over the years and has reached a point of destabilization. Some believe this could have been prevented; even more hold the melders responsible.

When a melder child is identified, the child's magic is bound as it is believed melders go mad and burn anything and anyone close to them.

Are melders as lethal as the Caster Council asserts? Do Lynkyn Forests only exist in fairytale imaginings? Can melders create dragons out of thin air? Who will defy the status quo?

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Dragon-Eyed Void

The saying goes: Things always get worse before they get better. If they get any worse, there won’t be anything left to get better.

The Story

The Void is breaking down.

Grand Lynkyns are uniting, but there isn't enough to support all the dragons in the Void.

The schoolmaster of Wisery Towers is on the march with weapons designed to rip power from melders and dragons.

One warrior may be the key. Or one more Grand Lynkyn. Or fewer dragons.

Trapped by twisted Lynkyn magic, Zyla must survive long enough for the key to turn.

The Characters

Zyla Powerbane, Seguin Duon, Madras Raeven, Thaddeus

Captain Spear: a melder hiding in plain sight, he keeps his identity hidden while hiring himself out as a mercenary soldier.

Dragons & Grand Lynkyns

The World

The world of Rigaria contains the non-magical, magic casters, and magic melders. It is ruled by a class of casters. Rigaria has been losing magic over the years and has reached a point of destabilization. Some believe this could have been prevented; even more hold the melders responsible.

When a melder child is identified, the child's magic is bound as it is believed melders go mad and burn anything and anyone close to them.

Are melders as lethal as the Caster Council asserts? Do Lynkyn Forests only exist in fairytale imaginings? Can melders create dragons out of thin air? Who will defy the status quo?

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Fifth Flight

On the Wing

Everything is meat to an ogre.

The Story

Buck agreed to try Rachel Stoi's suggestion for how to match riders to his stolen dragons after four flights failed to bond with the beasts.

He'll put five well-trained female warriors in front of the dragons. If he fails a fifth time, the realm might not survive the next two years of ogre raids.

If she's right, he'll have to forget how attracted he is to the dun-haired beauty that supplied the trick that saved his last-ditch effort.

The Characters

Rachel Stoi: an ostracized warrior. With a past filled with loss, she determined to get her revenge against the ogres. What she experienced, if she will share what she knows, could save the realm.

Sauyer Buckleran: known as Buck, Marshal of the King's Guard and responsible for the five dragons he stole from Ogreland. Buck hopes to turn the war in their favor by leading dragon riders against the formidable enemy that is laying the kingdom to waste. All while resisting his desire for one of those riders.

 

The World

The kingdom's survival grows dire when ogres use dragons to terrorize the kingdom, stealing cattle & children alike. Everything is meat to an ogre. In a land torn by war and bound by duty, can love survive?

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Of Wing and Wisdom

They’re bound by duty, divided by the past, and one wing beat from falling again.

The Story

Two leaders. Twenty years. A secret and a mission that promises to peel each painful layer of the past.

The Characters

Cordella Gandomilford: ex-Queen's guard, she returned to the realm's capital just in time to be selected to bond with a dragon. She leads the fifth flight squad, the only dragon squad in the kingdom.

Boden Marks: king's messenger and first officer under Marshal Buckleran. He should be thrilled he was named Squad Commander of the five dragons and their riders. He would be, except he has a history with the squad leader and questions he's been waiting twenty years for her to answer.

The World

The kingdom's survival grows dire when ogres use dragons to terrorize the kingdom, stealing cattle & children alike. Everything is meat to an ogre. In a land torn by war and bound by duty, can love survive?

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Wing of Illusion

She wishes to hide her beauty. He must hide his strength. Revealing their true selves may be the greatest risk of all.

The Story

Sent together into danger, they must rely on each other to survive.

The Characters

Beautiful Jillian Mermia, meticulous and deadly with a sword, secretive and uncertain around men.

Kenith Eichen-Gandomilford, reluctant thaumaturge, illusion-masked warrior, expecting rejection if he reveals himself.

And their dragons.

The World

Ogreland. A continent where everything is meat to an ogre, and humans are the prime delicacy.

Across the strait, the Shartres kingdom's survival grows dire when ogres use dragons to terrorize the kingdom, stealing cattle & children alike. Everything is meat to an ogre.

In a land torn by war and bound by duty, can love survive?

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Standing Stone

The Sharded Boy

Magic calls. Danger answers.

The Story

The Standing Stone series is set in the magic Lands of An Faire and follows the adventures of Jahl Pratter and his two friends, Donya and Rouen, as he learns how to wield essence and fulfill the role his uncle, High Master Tran Donnel, trained him for. Fantasy, magic, light romance and adventure.

The Characters

Jahl Pratter: During his infancy, the Wielder Wane epidemic struck, killing much of the population of wielders in Chussan Faire. Upon his birth, the illness struck him, but his uncle, the last most powerful wielder in his family, halted the damage, and he was left with a painfully twisted leg.

Donya Marson: A local non-magical citizen of Chussan Faire. She is Rouen Marson's sister. Donya and Jahl start out as enemies in this series, but times change when help is limited.

Rouen Marson: Rouen was once Jahl's best friend. Trouble in his family business motivates him to seek Jahl's aid.

The World

Within the cities of An Faire along the An Mountain range, wielders practice magic using a tile of stone large enough for a person to stand on. The stone provides the essence necessary to support spells, which can be used for a variety of practical needs.

A plague occurred sixteen years ago and killed all but a few magic wielders in the town of Chussan Faire. No native wielders practice spells anymore as it is believed that will reignite the plague. The surviving half of the human population are non-magical and have adapted to the loss of practical magic. Businesses have filled the occupations left behind by the decimated wielder clans.

Wielders come of age at sixteen years old and may work as wielders, making their living from their magic. Each wielder must carry his own standing stone, either clan-owned or rented from the local mercantile.

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The Shifter Shard

Three friends, one deadly mystery, and a thief they can’t catch.

The Story

Another adventure for Jahl, Donya, and Rouen as they head for Carolan Faire to aid the apprentice of the recently deceased Master Wielder of the city.

The Characters

Jahl Pratter: As the recognized wielder of Clan Donnal, he has been called in to fulfill the duties of the head of the wielder clans. He's never been to Carolan Faire.

Donya Marson: She convinces Rouen and Jahl she is indispensable to the success of their journey.

Rouen Marson: Rouen agrees to accompany Jahl to Carolan Faire. What could possibly go wrong?

The World

Within the cities of An Faire along the An Mountain range, wielders practice magic, most often using a tile of stone large enough for a person to stand on it. The stone provides the essence necessary to support spells, which can be used for a variety of practical needs.

A plague occurred sixteen years ago and killed all but a few magic wielders in the town of Chussan Faire. No native wielders practice spells anymore as it is believed that will reignite the plague. The surviving half of the human population are non-magical and have adapted to the loss of practical magic. Businesses have filled the occupations left behind by the decimated wielder clans.

Wielders come of age at sixteen years old and may work as wielders, making their living from their magic. Each wielder must carry his own standing stone, either clan-owned or rented from the local mercantile.

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The Heart of Lal

Three friends, one dangerous summons, and a truth the Council may not want to hear.

The Story

Another adventure. This time Jahl is called to the headwaters of the Naigan. It's a simple ceremony. But nothing is ever simple with these three adventurers.

The Characters

Jahl Pratter: Chussan Faire Wielder School master. Donnal Clan leader and father to be.

Donya Marson: Wielder school administrator. Jahl's nothing-but-trouble and much appreciated wife.

Rouen Marson: Best friend, always ready for a new adventure.

The World

Within the cities of An Faire along the An Mountain range, wielders practice magic, most often using a tile of stone large enough for a person to stand on it. The stone provides the essence necessary to support spells, which can be used for a variety of practical needs.

A plague occurred sixteen years ago and killed all but a few magic wielders in the town of Chussan Faire. No native wielders practice spells anymore as it is believed that will reignite the plague. The surviving half of the human population are non-magical and have adapted to the loss of practical magic. Businesses have filled the occupations left behind by the decimated wielder clans.

Wielders come of age at sixteen years old and may work as wielders, making their living from their magic. Each wielder must carry his own standing stone, either clan-owned or rented from the local mercantile.

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The Sand Wielders

Family isn’t safe when the magic turns against you.

The Story

Another adventure. Rouen and Jahl head for Loeban Faire, following the request of a cryptic note to the Chussan Fair Master Wielder. This time, Donya is not interested in going along.

After waving goodbye to Jahl and Rouen, events and a nudge from her aunt Stenna, High Master Weilder of Naigan Faire, force Donya to chase after the two with information related to the strange request.

The Characters

Jahl Pratter: High Master Wielder of Chussan Faire.

Donya Marson: Master Wielder. Nothing but trouble, even when she tries not to be. Which is a good thing.

Rouen Marson: wielder, metalsmith. Best friend to Jahl.

The World

Within the cities of An Faire along the An Mountain range, wielders practice magic, most often using a tile of stone large enough for a person to stand on it. The stone provides the essence necessary to support spells, which can be used for a variety of practical needs.

A plague occurred sixteen years ago and killed all but a few magic wielders in the town of Chussan Faire. No native wielders practice spells anymore as it is believed that will reignite the plague. The surviving half of the human population are non-magical and have adapted to the loss of practical magic. Businesses have filled the occupations left behind by the decimated wielder clans.

Wielders come of age at sixteen years old and may work as wielders, making their living from their magic. Each wielder must carry his own standing stone, either clan-owned or rented from the local mercantile.

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The Wielder’s Grimoire

There’s seeking knowledge, and then there’s obsession.

The Story

What starts as a desire to learn the process behind the creation of imbued shards snowballs into mining the memories hidden in Tran's house shards. Some of those memories are best left alone.

The Characters

Jahl Pratter: High Master Wielder of Chussan Faire.

Donya Marson: Master Wielder of Chussan Faire.

Rouen Marson: Wielder of Chussan Faire

There for each other to the bitter end.

The World

Within the cities of An Faire along the An Mountain range, wielders practice magic, most often using a tile of stone large enough for a person to stand on it. The stone provides the essence necessary to support spells, which can be used for a variety of practical needs.

A plague occurred sixteen years ago and killed all but a few magic wielders in the town of Chussan Faire. No native wielders practice spells anymore as it is believed that will reignite the plague. The surviving half of the human population are non-magical and have adapted to the loss of practical magic. Businesses have filled the occupations left behind by the decimated wielder clans.

Wielders come of age at sixteen years old and may work as wielders, making their living from their magic. Each wielder must carry his own standing stone, either clan-owned or rented from the local mercantile.

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Kavin Cut Chronicles

Ring True

She stumbled into a hidden kingdom. Now treason is her only way out.

The Story

Kambry Do Brode, a shy town clerk, promised herself she would stand out at the festival. In the protective scope of her brother's friends, little should happen she couldn't cope with. True, until the group thought it would be fun to sing the fabled Kavin Cut appeal for sanctuary.

The Characters

Kamberly Do Brode - shy keeper of records of Paddly Run who accidentally is drawn onto the path to Kavin Castle.

Prince Russal of Kavin Wood: Rules the Kavin realm and controls who enters and who leaves. No one he has met since the murder of his parents has proved trustworthy.

The World

The world of Kavin Cut includes a hidden kingdom within a forest. Legend claims that with the correct words sung, Kavin Forest will offer haven to anyone who needs it. No one has ever returned to confirm it.

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Nock Arrow

Knowing what is coming doesn’t mean you’re prepared.

The Story

Left on her own to protect the realm, Kambry faces a promise that no guard is canny enough for the trouble in her future, and the king's enemy knows more about the kingdom than she does.

The Characters

Kamberly Do Brode - shy keeper of records of Paddly Run who accidentally is drawn onto the path to Kavin Castle.

Prince Russal of Kavin Wood: Rules the Kavin realm and controls who enters and who leaves. No one he has met since the murder of his parents has proved trustworthy.

The World

The world of Kavin Cut includes a hidden kingdom within a forest. Legend claims that with the correct words sung, Kavin Forest will offer haven to anyone who needs it. No one has ever returned to confirm it.

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Reign Queen

Sometimes the truth rings with an uncertain melody, while a lie fosters a resounding measure.

The Story

A cryptic prophecy builds both trust and deception as Kambry faces her coronation. Who is the confident who will betray her? Which man has the right to be king? Kavin magic could reveal the truth or hide a lie.

The Characters

Kamberly Do Brode - shy keeper of records of Paddly Run who accidentally is drawn onto the path to Kavin Castle.

Prince Russal of Kavin Wood: Rules the Kavin realm and controls who enters and who leaves. No one he has met since the murder of his parents has proved trustworthy.

The World

The world of Kavin Cut includes a hidden kingdom within a forest. Legend claims that with the correct words sung, Kavin Forest will offer haven to anyone who needs it. No one has ever returned to confirm it.

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Non-Series Books

Novels, Novellas & Non-fiction

Bellyful of Bones

Survival demands perseverance and forgiveness. Joining the enemy of her enemy may be the first step in achieving it.

The Story

Milla returns from hunting for anything that would add to the limited supplies needed to cross the desert. What she finds is her family's overturned, looted wagon and scattered blood. The desert stretches between her and the land grant her family was to claim. One piece of paper is all she has to keep her moving forward.

The Characters

Milla: seventeen-year-old girl with a land grant to claim and the death of her parents to avenge.

Varm: dragon. Driven into the desert half dead, he's not making friends anytime soon.

The World

Hope glimmers beyond the dunes. The journey from here to there demands stamina, determination, and the enemy of one's enemy.

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Scrapper

The first rule of transport: Stay with your rig.

The Story

Moekaff learns the teamster trade. The routes are dangerous and the vehicles need constant maintenance. As a result, teamsters don't always return, and after a year are presumed dead. There are rules for scavenging abandoned rigs.

Moekaff and Uzzon face the hazards of the routes together, returning as often as they can to Moekaff's family farm.

The Characters

Moekaff: child apprenticed to a teamster.

Uzzon: Teamster who was available to take Moekaff as an apprentice when the father did not return from the long trail.

The World

Castoe is a desert planet. It suffered a world-wide epidemic which reduced its population to such a point that it could no longer meet its export contracts.

The administration of the planet put extreme measures in place. All the men became teamsters to move goods to transport sites. All women handled the desert farms and production. Three-year-old male children were apprenticed when they reached the age of three. They are known as scrappers.

 

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Under Winsome Magic

What’s worse than being trapped in a magic spell? Being trapped in a magic spell that’s damaged.

The Story

Lottie has been in Winsome Woods for the past ten years, assuming ten double cycles of two seasons equals a year. She's learned many spells but has reached the limit of what the Winsome tree can teach her. Nothing she's learned so far offers an escape. Surely, someone beyond the arrival stone is looking for her.

The Characters

Lottie: a witch who's been trapped in Winsome Wood since she was ten years old.

Jag: the most recent arrival in Winsome Wood. He didn't know the spell that would let him out of the arrival stone enclosure in time to avoid the automated spell his arrival triggered. Now he is stuck there as well.

The World

Winsome Woods supplies everything its inhabitants need. That's fine if you like to be alone, are comfortable with one hectare of space, land limited to a few animals and one human, and don't mind the memories from before your arrival being a blank.

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The Little Handbook of Narrative Frameworks

Seventeen proven structures to help writers shape unforgettable stories.

Why?

You have the idea. Characters are springing to mind, talking, acting, but what's their story?

You need a framework, a narrative plan that will carry the story from within. That is what every story hinges on. Where do you start, what happens in between, and how does it end?

How?

This book contains 17 separate frameworks, from the traditional to fairytales to those steeped in character growth. It's a banquet, and you get to sample each structure until you find the one that fills your story appetite.

You'll find outlines to plug your inspired ideas into. Experiment. The effort costs you only your imagination.

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