first. I hear the dialogue, and it generates setting, conflict and motivation
for me. So when I write, dialogue is first. Sure, there will be tags and
description that comes with it, but it is minimalistic.
start layering characterization, reaction and action. I return again to
consider setting. And then again, I return to add sensory details, behaviorisms
and determine what backstory contributed to how the scene went, how it will
affect future plot issues and did any subconscious writing take place that dug
into the story deeper (which is always a hallelujah moment). Sometimes a
character will say something or do something, and I’ll just sit there and
think, whoa, that explains a lot or that is going to be a bugger to get over.
Given Time (Students of Jump, a standalone CES novel), Samantha worries about how she’ll react to the sight of blood, hers or someone else’s. She knows it makes her nauseous and dizzy, a complication that worries her. This is not a major issue
for a time traveler under normal conditions, and she has lots of time jumping
experience. But this time with an injured search and retrieval jumper, it turns
out to be a real issue she has to manage through. That’s not the main conflict,
but it sure added dimension to an already bad situation for Sam. The fact that
she is fully aware of her problem with blood and is self-reflective and
determined to get the situation rectified provides humor and stress to the
story that the little aspect of character helped to create.
say I tuck in more details later, but it is not like that at all. The initial run of
dialogue flows out as if I’m eavesdropping from behind something and can’t see
or hear anything but what they are saying. It sets the stage for the whole
scene. The layering is another me standing there in the room, cave, whatever the
setting is and looking around, smelling, touching things, asking the character
questions and really just being a peeping Tom for my reader (and me, too).